Category:Story

From Auto Assault Wiki

Game Lore

(much of this is a condensation of the lore from the original game site: see Official Auto Assault History)

At a undetermined future date, a huge alien ship passes by Earth. The ship drops pods on the planet containing a green complex of chemicals and microscopic machines, that together become referred to as the Contamination. The pods are used by the aliens to xenoform planets (change a planet's biosphere to their liking), and they've chosen Earth to be the next planet they modify....

On Earth, when the pods hit, the effect's devestating. Entire areas of the world become uninhabitable, as the Contamination destroys every type of Earth-derived organic matter it comes across. At least, at first it does......

Some humans begin to adapt to the Contamination. They mutate, becoming recognizably inhuman and gaining almost-miraculous powers, including the ability to heal rapidly from wounds.. At first, as is usual throughout history, these "Mutants" as they become known, are oppressed and murdered. As their ranks grow, they eventually start being more than the human troops of the time can handle. To combat this, especially with the pressure of various hate groups, the World Governmant fields a first-generation robotic police force, developed from knowledge gleaned from investigation of the alien technology. This first-generaton robotic police force is referred to as the "TemperNet" (yes, shades of the Terminator movies' Skynet here). Soon after deployment, however, the TemperNet proves uncontrollable, and the project is abandoned.

Breakthroughs are made using the alien technology, especially in the use of the microminiature machines (referred to as "nanites"), and it becomes possible to fuse a human nervous system with robotic prosthetics. These cyborgs are given the name of the "Biomechanized Raiders" and sent out to combat the "Mutant menace". They are able to hold their own against the eldrich powers of the Mutants, but no more than that - they cannot reduce the mutant menace, only partially contain it. There's not enough of them, given that the cyborg process only succeeds about 20-25% of the time.

The Citadel, and the Genesis Solution

The Mutants have not remained idle during this time, and have consolidated their power considerably during the Tempernet fiasco and the emergence of the Raiders. They now have a powerbase (the "Citadel") and are constantly growing in numbers and in strength, as the full extent of what the Contamination has done becomes evident. As a matter of fact, the Mutants' regard for the Contamination becomes almost shamanistic, with it referred to as the "Blood" (for it gave them life), and the Mutants learn to use the Blood in some quite entertaining ways, as a weapon, as construction materiels, even in food pereparation.....

The world elite of the time were pure Human, and didn't like what they saw was going on. So, in secret, five underground hardened shelters were built. Each shelter was completely independent from the others, was self-supporting, and could support a seed population of 20,000 people indefinitely It was thought that 100,000 of the world's elite would suffice to repopulate the planet once the "Genesis Solution" took effect.....

Once the shelters (referred to as "Arks") are completed, they are populated with the "world's best". This being government run through subcontract to a company called the Hestia Corporation, the definition of the "world's best" is odd to say the minimum. Politicians, favorite sons, the power elite populate the Arks, and then the Genesis Solution begins......

The Genesis Solution was come up with by those that had given up, and wanted to start anew. It consisted of launching the ENTIRE STOCK of the world's weapons of mass destruction in a pattern designed to cover the surface of the planet. It was a attempt to sterilize the surface, end all life, and allow the ecosystem to start fresh, with the Arks sustaining the Humans until the fallout had passed. There were a couple of problems with the plan, however, which anyone with some common sense could have figured out with a little thought.......

The Mutants, through their use of the Blood, were naturally immune to the effects of radiation, chemical, and biological weapons. They weren't immune to the heat and blast of the explosions, all it took was for them to hole up in the Citadel for long enough to let the detonations pass.

The Biomechanical Raiders were brought together at one location, with a bomb targeted there. The bomb malfunctioned, sparing them. Their use of prosthesis made them largely immune to the CBW weapons, though not totally, and thy also were able to survive, as did the Tempernet. Small populations of humans in various places survived as well, in isolation.

Aftermath, or Game Time

It has been two hundred years since the Genesis Solution. Due to poor planning, the Arks are choking themselves to death. Seems Hestia forgot that human populations don't remain steady :)

Hestia has developed shielding against the Contamination, in case it still exists. They have also developed small vehicles, equipped with the shielding, to begin reclaiming the Earth. The initial Human emergence from the Arks is at Ark 1, in the part of Human territory known as Upside. The Humans were expecting a Paradise, with a untouched native ecosystem ready for them to live in. What they got was a bucket of cold water.

Earth was a devestated wasteland. Remains of the previous civilization were strewn all over. There was no ecosystem to be mentioned. And the Contamination still existed, with strangely mutated lifeforms all around the pools of green goo.

As they ranged further, they encountered their old foes, and their old "allies".

The Mutants still existed, and were more powerful than ever. With two hundred years to practice and train, they've learned how to use the Contamination in ways the Humans had never seen, and at first couldn't counteract. It was some time before the Humans' shields could partially counteract the effects of the Mutant's weapons.

When Humans ran into the Raiders, they didn't realize that the Raiders as Raiders were no more. Now known as "Biomeks", the Raiders had become a civilized people in their own right, warriors that fought the Mutants as that was their primary mission, and had a deep hatred of the newly-emerged Humans, calling them the "Betrayers", due to the failed attempt to nuke them during the Genesis Solution. The Biomeks do not forget...and they do not forgive.

At the time of the game, the three races have no real adantages over the other, and are in a constant state of war with each other - a three-cornered war.


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