Guides:Crafting:Projectile Weapons

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Projectile Weapons Crafting Guide

Summary

Crafting is a bit different here than elsewhere. To craft means primarily to fix broken items. When you fix a broken item that you purchase or find in the wasteland, you have a chance to memorize it. Once you've memorized a weapon, you can craft it again for the same material cost and a monetary cost just a bit below what an NPC shopkeep will pay.

Getting Started

To learn to craft projectile weapons, follow the quests in Upside to start on just one discipline. (Just one will be plenty to keep your hands full). If you're not sure which to pursue, check the crafting discipline trees. You can choose your first crafting discipline based on what you want to build later. There are only a limited number of disciplines you can unlock, but you can forget a discipline any time you want if you need to advance later, but you do lose all of the work (and materials!) you'd put into training that discipline.

To advance from Projectile Weapons to something grander, such as devices or energy weapons, you'll need to raise your projectile weapons skill to 100. Here's the general approach you'll use.

Start with the Hestia junk dealer. Some people seem to have trouble finding her, since the crafting introduction quests don't provide a waypoint. If you are one of those people, she's located due south of the control shop, still well in the top half of the map. (If you are not one of those people, then she's still there. Cope.) Buy 20 projectile weapons training kits. (If you want to complete the Jake's Garage quests, make sure you take your broken kits there BEFORE repairing them.)

Go north to the control shop and assemble the practice kits. At some point, you will stop gaining skill points for them. At this point, head back to the junk dealer and sell the kits off. (Unless you want to keep a few for their bonuses. They don't stack, though, and I found them to be more trouble than they were worth).

Next it's time to try crafting some actual weapons! Sift through the junk dealer's weaponry, paying attention to the skill level required to fix the item. You'll want to find one that is closest to your actual skill, but often this merchant will not carry any projectile weapons requiring a skill level greater than 1. This makes it difficult to advance. Also, until someone buys something, the junk dealer will not replace his merchandise. So, you'll need to be dipping into the ol' girl scout cookie budget to generate fresh stuff. The more you clear from the store the better the chance of a suitable weapon coming in as a replacement.

The Gap

Most people find at this point that they encounter a gap around level 15-20. Its difficult to advance past this point because the Upside dealer will get you only so far, and the Fireline weapons start at around level 20. I encountered my gap at Level 17 and got past it by repeatedly crafting memorized items. Once you've clawed your way up to level 20 or so, you're ready to move on up to the Fireline junk dealer. Keep training in this manner, visiting all of the junk shops in each town you visit, to bring your skill level up. Memorize any challenging items and craft them again to stretch if you can't quite find the right level weapon.

Advanced Components

Keep training in this manner, Eventually your weapons will call for more advanced commodities called components. You will have to put these together yourself. These components appear in the lower-left hand frame of the refinery window. You can either change the filter (in the upper left) to 'All' to show the different commodities you can assemble, or you can right click on the broken item to show just the components you'll need for that item. Either way, when you select the component in that pane, you'll see the costs to craft one. Once you've assembled the requisite materials, the color will change and you'll be able to put that component together.

Movin' on up

From here on out it's mostly lather, rinse, and repeat. Keep an eye out for good deals on materials you'll need. Craft as frequently as you can with the most difficult items you can handle and you'll find the points come relatively quickly. Revival's junk shop will occasionally spawn 90+ guns. Memorize one of these when you can and use it to claw your way up to 100.

Crafting Materials

Here's a list of items you'll be wanting to hang onto if you wish to pursue projectile weapons. It is by no means complete:

Obtaining Materials

Farming Spots

(Anyone suggest some good spots to farm various stuff?) To get barrels kill any NPC vehicle from the tier 1 highways. Grease can usually be found off Corps. vehicles. Find a nice spot with a considerable amount of lower level vehicles and fences. Both drop barrels and metals which are the base materials for projectiles. The best bet is to just find a nice fenced town of mobs, and level it.

Starting Zone Farming :

Human - Highway:21 - Scav's Alley and the Thugz' Town are good places to farm.

Biomek - The area to the Southeast of the Truckstop in Scrap Valley has many Pike vehicles, fences and buildings which are excellent to farm.

Mutant - (Fill in Mutant Players)

Buying from players

Use the trade channel in Upside to buy your materials from those who are not pursuing crafting or who need money to help get started. When buying commodities, especially from new players, you'll want to be patient and make it as easy to make the deal as possible. Stand in one place, advertise that you're buying <Insert Material Here> for <Insert Price Here>, and that you can be reached for trade at the <Landmark>. Stay there and give people a chance to dig up their goodies, decide how much they're worth to them, find you, and trade. If you make it as easy as possible, you'll find more people willing to part with their materials.

Network

Make friends who are pursuing different crafting disciplines. Someone involved solely in armorcraft will likely be only too happy to trade you their stockpile of barrels for your cache of plating. These deals can be very profitable for both sides, as weapons and armor crafting materials do not overlap much, particularly at the lower levels.

Credits

Initial Submission: Umopepisdn

Contributers:

  • Dragagon - trying to make it less specific to humans
  •  !Your name here!